2022
DOI: 10.1145/3528223.3530114
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Local anatomically-constrained facial performance retargeting

Abstract: Generating realistic facial animation for CG characters and digital doubles is one of the hardest tasks in animation. A typical production workflow involves capturing the performance of a real actor using mo-cap technology, and transferring the captured motion to the target digital character. This process, known as retargeting , has been used for over a decade, and typically relies on either large blendshape rigs that are expensive to create, or direct deformation transfer algorithms th… Show more

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Cited by 14 publications
(1 citation statement)
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References 73 publications
(84 reference statements)
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“…1. This is an essential step for building personalized face rigs for animation [ARL*09, SEL17], facial deformation transfer and retargeting [BWP13, LYYB13, CCGB22], and creating data‐driven linear bases for 3D Morphable Models (3DMM) [EST*20].…”
Section: Introductionmentioning
confidence: 99%
“…1. This is an essential step for building personalized face rigs for animation [ARL*09, SEL17], facial deformation transfer and retargeting [BWP13, LYYB13, CCGB22], and creating data‐driven linear bases for 3D Morphable Models (3DMM) [EST*20].…”
Section: Introductionmentioning
confidence: 99%