2002
DOI: 10.1007/978-1-4471-0277-9_3
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Living Digitally: Embodiment in Virtual Worlds

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Cited by 231 publications
(121 citation statements)
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“…Together, embodiment and graphical 3-D space create a visual environment that introduces placement, perspective, and practices of the body into virtual interactions (Taylor 2002). Being able to place oneself in physical proximity (or distance) to certain objects or avatars, and to observe the placement of others not only communicates something about one's relationship to objects and others, but also affords perspective.…”
Section: Information Systems Journal)mentioning
confidence: 99%
“…Together, embodiment and graphical 3-D space create a visual environment that introduces placement, perspective, and practices of the body into virtual interactions (Taylor 2002). Being able to place oneself in physical proximity (or distance) to certain objects or avatars, and to observe the placement of others not only communicates something about one's relationship to objects and others, but also affords perspective.…”
Section: Information Systems Journal)mentioning
confidence: 99%
“…In virtual worlds, the re-embodiment of users through avatars is thought to contribute to the complexity of the social interactions that can take place. While this is an emerging field of research, several researchers have noted that avatars are given particular consideration and provide a focus for social interaction (Mennecke et al, 2011;Slater et al, 2000;Taylor 2002). Interactions through avatars also contribute to feelings of copresence, or the feeling of being with other people (Peterson 2006).…”
Section: Virtual Worldsmentioning
confidence: 99%
“…Real people experiencing real reactions are involved in cybercommunities and online interactions. In visual cybercommunities the use of visual representations of self, avatars, heightens the degree of embodiment according to Taylor (1999Taylor ( , 2002.…”
Section: Embodimentmentioning
confidence: 99%
“…Other feminist scholars (Walser, 1990;Hayles, 1993;Cherny, 1995;Taylor, 1999Taylor, , 2002Braidotti, 2003) have discussed the implosion of the body and technology. They have articulated a range of issues related to the female body, and in particular, the female body in cyberspace, so these perspectives are now included to emphasise the importance of considering the virtual self as an embodied self.…”
Section: Embodimentmentioning
confidence: 99%
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