Proceedings of the 2020 12th International Conference on Machine Learning and Computing 2020
DOI: 10.1145/3383972.3384058
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Live Video Streaming Optimization Based on Deep Reinforcement Learning

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Cited by 4 publications
(6 citation statements)
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“…This is an indirect way to select the optimal strategy. Taking the update method of the Q-learning value function as an example [23]:…”
Section: B Qoe-oriented Deep Reinforcement Learningmentioning
confidence: 99%
“…This is an indirect way to select the optimal strategy. Taking the update method of the Q-learning value function as an example [23]:…”
Section: B Qoe-oriented Deep Reinforcement Learningmentioning
confidence: 99%
“…Video viewing and live punch-in are automatically counted and calculated by the system. The training teacher's score, the same group of students' score and the post unit's score are based on Wilson's theorem, as shown in Formula 1 [8].…”
Section: Training Evaluationmentioning
confidence: 99%
“…In 2019 Suphx, made by MSRA, beat most of the top human players in Riichi Mahjong [18], and in 2022 JueJong, built by Tencent AI Lab, beat a human champion in two-player Mahjong [19]. There are also efforts to solve Doudizhu, a popular card game in China, including DouZero [20] and PerfectDou [21], but no superhuman performance has yet been reported.…”
Section: Game Ai Benchmarksmentioning
confidence: 99%
“…Each of these game AI systems uses different combinations of AI techniques listed in Section 3. The AI systems covered in this section are: AlphaGo series (AlphaGo [2], Al-phaGo Zero [3], AlphaZero [4]) in the game of Go, HUNL AI systems (DeepStack [5], Libratus [6], Pluribus [7], AlphaHoldem [80]), Mahjong AI systems (Suphx [18], JueJong [19]), Doudizhu AI systems (DouZero [20], PerfectDou [21]), and AI systems for video games (AlphaStar [8], OpenAI Five [9], JueWu [10]).…”
Section: Milestones Of Game Ai Systemsmentioning
confidence: 99%