2022
DOI: 10.1177/10482911221105785
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Live-Action Role Playing for Safety Training: Effectiveness Evaluation in two Italian Companies

Abstract: Researchers, corporate decision-makers, government agencies, and international bodies want to know how to improve safety and limit the serious social and economic consequences of occupational injuries. Understanding how to deliver effective training is important to achieving this aim. Gamification is considered a new frontier in effective safety training. This study tested the use of gamification in safety training, considering two Italian companies that used a live-action role-play methodology called “PratiCA… Show more

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Cited by 3 publications
(2 citation statements)
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“…The success of gamification depends largely on how teachers implement it, with active learning through direct experience and problem solving being particularly effective [65]. The primary goal of gamification is to generate interest in the presented content and enhance the learning experience [66,67]. Data indicate that students value narrative material, finding it more enjoyable, engaging and easier to grasp compared to purely descriptive or explanatory text [68].…”
Section: Active Training Methods Supported By Discussion and Gamifica...mentioning
confidence: 99%
“…The success of gamification depends largely on how teachers implement it, with active learning through direct experience and problem solving being particularly effective [65]. The primary goal of gamification is to generate interest in the presented content and enhance the learning experience [66,67]. Data indicate that students value narrative material, finding it more enjoyable, engaging and easier to grasp compared to purely descriptive or explanatory text [68].…”
Section: Active Training Methods Supported By Discussion and Gamifica...mentioning
confidence: 99%
“…There is a host of research on the phenomenon and benefits, with several larp researchers who engage the activity to understand player motivation, experiences, and outcomes (Baird, 2021;Harviainen, 2011;Simkins, 2014). DOI: 10.1111/jacc.13504 Moreover, the potential gains from the larp experience have been determined to be universal enough that the gaming experience is taken into the business world, as researchers have noted that larp could be a useful tool for managers in terms of quality improvement, staff involvement, and retention (Honusková et al, 2022;Ricci & Bravo, 2022).…”
Section: A R P Bl Eed a N D Epic Glorymentioning
confidence: 99%