2022
DOI: 10.31219/osf.io/p9esz
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Linking technology usage to instructional quality: Immersive virtual reality increases presence, positive emotions, and cognitive activation

Abstract: Technologies such as immersive virtual reality (IVR) pose new challenges to educators and researchers. While there are mixed results concerning the consequences of integrating IVR into education, the present study proposes a new direction in this field, by combining research on presence – the feeling of being in a specific environment – with instructional quality. In a controlled experimental study, we show how the integration of IVR in contrast to text and tablets increases presence, positive emotions (intere… Show more

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Cited by 3 publications
(3 citation statements)
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References 47 publications
(88 reference statements)
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“…However, participants did not seem to make significant use of this Several recent studies have shown that if the IVR conditions are instructionally more elaborate than in a control group, students achieve better results (Büssing et al, 2022;Jong et al, 2020). Similarly, when different versions of VR are the variable, the most complex ones have been found to produce the best results (Stavroulia & Lanitis, 2023).…”
Section: Limitationsmentioning
confidence: 91%
“…However, participants did not seem to make significant use of this Several recent studies have shown that if the IVR conditions are instructionally more elaborate than in a control group, students achieve better results (Büssing et al, 2022;Jong et al, 2020). Similarly, when different versions of VR are the variable, the most complex ones have been found to produce the best results (Stavroulia & Lanitis, 2023).…”
Section: Limitationsmentioning
confidence: 91%
“…In comparison to reading how to perform a certain procedure, the opportunity to actually do or enact that procedure, possibly even repeatedly as allowed by VR simulations, is likely to invoke the feeling of active engagement and self-directed learning, especially when real-world engagement with the procedure is difficult or impossible. In iVR, this feeling is facilitated and enhanced by a combination of high-levels immersion and sense of presence (e.g., sense of "being there" in person), and interactivity (Büssing et al, 2022;Chessa et al, 2019;Johnson-Glenberg, 2018;Kateros et al, 2015). This in turn is shown to support learner interest and motivation, overall engagement, and enjoyment (Maresky et al, 2019;Stepan et al, 2017;Teranishi & Yamagishi, 2018).…”
Section: Theoretical Framing: Embodied Learningmentioning
confidence: 99%
“…Consistent with these embodied cognition accounts, affective theories of learning have long emphasized the intricate positive relationships between "doing", active (e.g., handson or bodily) engagement/participation, and non-cognitive aspects of one's learning such as interest, motivation, self-efficacy, overall engagement, and enjoyment (Bandura, 2001;Büssing et al, 2022;Maresky et al, 2019;Stepan et al, 2017;Teranishi & Yamagishi, 2018). In comparison to reading how to perform a certain procedure, the opportunity to actually do or enact that procedure, possibly even repeatedly as allowed by VR simulations, is likely to invoke the feeling of active engagement and self-directed learning, especially when real-world engagement with the procedure is difficult or impossible.…”
Section: Theoretical Framing: Embodied Learningmentioning
confidence: 99%