2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES) 2014
DOI: 10.1109/cgames.2014.6934142
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Linguistic implementations in computer game and virtual world design

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“…The main topics of interest in the limited body of work conducted in a linguistic perspective appear to be language learning, game-mediated interaction between players, and videogame peritextuality (see e.g. Carrillo Masso, 2009; Losavio et al, 2014;Zagal et al, 2012;Zhu and Fang, 2015). In other words, game studies displaying an interest in language-related issues typically approach videogames as a learning environment, a communicative context, or a topic of discussion.…”
Section: Introductionmentioning
confidence: 99%
“…The main topics of interest in the limited body of work conducted in a linguistic perspective appear to be language learning, game-mediated interaction between players, and videogame peritextuality (see e.g. Carrillo Masso, 2009; Losavio et al, 2014;Zagal et al, 2012;Zhu and Fang, 2015). In other words, game studies displaying an interest in language-related issues typically approach videogames as a learning environment, a communicative context, or a topic of discussion.…”
Section: Introductionmentioning
confidence: 99%