2000
DOI: 10.1007/s004530010047
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Linear Size Binary Space Partitions for Uncluttered Scenes

Abstract: We describe a new and simple method for constructing binary space partitions in arbitrary dimensions. We also introduce the concept of uncluttered scenes, which are scenes with a certain property that we suspect many realistic scenes exhibit, and we show that our method constructs a BSP of size On for an uncluttered scene consisting of n objects. The construction time is On log n. Because any set of disjoint fat objects is uncluttered, our result implies an e cient method to construct a linear size BSP for fat… Show more

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Cited by 53 publications
(53 citation statements)
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References 24 publications
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“…In this section we show how to construct a BSP tree for S that has linear size and very good performance for approximate range searching if the density of S is constant. Our method combines ideas from de Berg [11] with the BAR-tree of Duncan et al [18]. We will call this BSP an object BAR-tree, or oBAR-tree for short.…”
Section: Bsps For Low-density Scenesmentioning
confidence: 99%
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“…In this section we show how to construct a BSP tree for S that has linear size and very good performance for approximate range searching if the density of S is constant. Our method combines ideas from de Berg [11] with the BAR-tree of Duncan et al [18]. We will call this BSP an object BAR-tree, or oBAR-tree for short.…”
Section: Bsps For Low-density Scenesmentioning
confidence: 99%
“…Our overall strategy, also used by de Berg [11], is to compute a suitable set of points that will guide the construction of the BSP tree. Unlike in [11], however, we cannot use the bounding-box vertices of the objects in S for this, because that does not work in combination with a BAR-tree.…”
Section: The Constructionmentioning
confidence: 99%
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