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Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2017
DOI: 10.1145/3116595.3116621
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Cited by 110 publications
(28 citation statements)
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References 40 publications
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“…Most HCI designs rely on ambiguous audiovisual feedback to map one's current internal processes related to meditation states into external objects. For example, the intensity of the light of a candle [3], the sounds of the sea [48], the amount of leaves on a tree [45]. Nevertheless, we found that mapping one's performance during meditation back to the body could be an interesting design concept.…”
Section: Targeted Haptic Feedback From Mindful Body Sensationsmentioning
confidence: 91%
See 1 more Smart Citation
“…Most HCI designs rely on ambiguous audiovisual feedback to map one's current internal processes related to meditation states into external objects. For example, the intensity of the light of a candle [3], the sounds of the sea [48], the amount of leaves on a tree [45]. Nevertheless, we found that mapping one's performance during meditation back to the body could be an interesting design concept.…”
Section: Targeted Haptic Feedback From Mindful Body Sensationsmentioning
confidence: 91%
“…Most designs provide continuous feedback throughout the meditation session, which creatively maps current bodily states onto the digital system encouraging a shift of attention inwards [42,64]. A common approach to support such shift is to bring the attention to the self in the present moment by directing its focus to one's breathing using audiovisual cues [45,48,49]. However, there has been a limited exploration of distinct modalities of feedback that may enhance different human senses during meditation [42].…”
Section: Related Work Interactive Technologies For Meditationmentioning
confidence: 99%
“…• Focused breathing: breathing exercises are considered fundamental for mental and physical well-being. Inhaling alerts our body, while exhaling has a calming effect [31]. By focusing on breathing and diaphragm movement, the nervous system can be influenced and the heart rate can be slowed down [31].…”
Section: Cognitive Behavioural Therapy (Cbt) and Relaxation Techniquesmentioning
confidence: 99%
“…Inhaling alerts our body, while exhaling has a calming effect [31]. By focusing on breathing and diaphragm movement, the nervous system can be influenced and the heart rate can be slowed down [31]. • Guided imagery (GI): visualization uses personalized images, symbolic health problems and an audio or written script to promote health.…”
Section: Cognitive Behavioural Therapy (Cbt) and Relaxation Techniquesmentioning
confidence: 99%
“…This allows the usage of the body both as a mean for interaction but also as a goal on itself [57], ranging from ludic to Assistive technologies. Research has been performed using breathing and brain activity to control VR games [2,62,79] with applications ranging from ludic to contemplative/meditative. Serious games sit at the intersection between ludic and assistive, such as the usage of breathing therapy for kids with attentiondeficit or hyperactivity disorders [77,78].…”
Section: From Quantification To Implicit Controlmentioning
confidence: 99%