2020
DOI: 10.12753/2066-026x-20-016
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Libquest Initial Prototype - Mixed-Reality Quests to Revitalize Libraries and Reading

Abstract: The ever increasing advancement of technology, the availability of information, and other internet-related activities such as online communication have shifted the interest of people, leaving cultural or social aspects such as reading a book or visiting a museum on a second plan. Gamification is a well-known method which makes education and culture more attractive and interesting to people in the modern age, especially young generations. This paper describes the implementation of LibQuest, a platform which co… Show more

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