Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East A 2005
DOI: 10.1145/1101389.1101396
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Level of detail based occlusion culling for dynamic scenes

Abstract: This paper presents a non-conservative occlusion culling technique for dynamic scenes with animated or usermanipulated objects. We use a multi-pass algorithm, which decides the visibility based on low level of detail representations of the geometric models. Our approach makes efficient use of hardware support for occlusion queries and avoids stalling the graphics pipeline. We have tested our approach for large real-world models from different areas. Our results show that the algorithm performs well for medium … Show more

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Cited by 8 publications
(4 citation statements)
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“…The identification of hidden objects from the camera's point of view for each frame every time the camera or an object moves is its main drawback. This technique is widely used in urban environments [COCSD03, GBSF05] but it is not suited to urban flights in real time. In its native form, it is not well suited to the treatment of mobile elements.…”
Section: Related Workmentioning
confidence: 99%
“…The identification of hidden objects from the camera's point of view for each frame every time the camera or an object moves is its main drawback. This technique is widely used in urban environments [COCSD03, GBSF05] but it is not suited to urban flights in real time. In its native form, it is not well suited to the treatment of mobile elements.…”
Section: Related Workmentioning
confidence: 99%
“…On the other hand, static LOD techniques have also been used as tools for occlusion culling algorithms. Simplified versions of occluders have been used to reduce the computation for occlusions [77,56].…”
Section: Integrating View-dependent Lod and Visibility Cullingmentioning
confidence: 99%
“…The latter can be very useful for static background geometries which are usually seen from a very narrow field of view. There are some previous works that integrate occlusion culling and view-dependent rendering such as [1,7,13,12,35]. [1] proposed a hybrid technique which combines LOD rendering with visibility.…”
Section: Introductionmentioning
confidence: 99%
“…Quick-VDR relies on an out-of-core algorithm to compute a CHPM that performs a hierarchical cluster decomposition and simplification. Grundhofer et al [13] combined LOD-based rendering with an efficient multi-pass occlusion culling algorithm. LODs are generated off-line as well as the slicing of the high polygon count objects.…”
Section: Introductionmentioning
confidence: 99%