2021
DOI: 10.1145/3474698
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Level Design Patterns That Invoke Curiosity-Driven Exploration

Abstract: Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an empirical study of how level design patterns impact curiosity-driven exploration in a 3D open-world video game. 254 participants played a game in an empirical study using a between-subjects factorial design, testing 4 variables: presen… Show more

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Cited by 9 publications
(2 citation statements)
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References 36 publications
(50 reference statements)
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“…Less critical elements are distributed at the edges of the screen to let a player focus on them if required (selective attention). Designers may also shape the environment, use lighting, or place objects to alert players to specific areas of the game, elicit curiosity, or guide them towards goals [15]. While important, this use of attention is not the primary focus of this article.…”
Section: Related Workmentioning
confidence: 99%
“…Less critical elements are distributed at the edges of the screen to let a player focus on them if required (selective attention). Designers may also shape the environment, use lighting, or place objects to alert players to specific areas of the game, elicit curiosity, or guide them towards goals [15]. While important, this use of attention is not the primary focus of this article.…”
Section: Related Workmentioning
confidence: 99%
“…To these participants, a curious mindset was a precursor to the ability to 'recognize patterns,' presumably leading to new opportunity identification. Additional support for the relationship between recognizing patterns and curiosity comes from research in the field of interactive games and human-centered computing [43].…”
Section: Curiositymentioning
confidence: 99%