2021
DOI: 10.3390/su14010007
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“Let Us Save Venice”—An Educational Online Maze Game for Climate Resilience

Abstract: Climate resilience competencies improve people’s capacity to recognize and adopt strategies for mitigating negative climate effects. Especially concerning the built cultural heritage protection in the coastal areas, both professionals and citizens have to be prepared for water-related extreme events, such as floods, sea-level rise, and altered precipitation. Considering these challenges, the authors explore the efficiency of serious video games and describe the process of design and validation of the pilot edu… Show more

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Cited by 22 publications
(19 citation statements)
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“…Gaming is confirmed as a highly effective approach to motivating people toward sustainable awareness [ 35 ]. From reviewing earlier works, it was seen that digital gaming approaches could be applied to climate change resilience [ 6 , 36 , 37 ], waste management, [ 38 ] wastewater management [ 39 , 40 ], environmental fundraising [ 41 ], and energy conservation [ 42 , 43 ].…”
Section: Introductionmentioning
confidence: 99%
“…Gaming is confirmed as a highly effective approach to motivating people toward sustainable awareness [ 35 ]. From reviewing earlier works, it was seen that digital gaming approaches could be applied to climate change resilience [ 6 , 36 , 37 ], waste management, [ 38 ] wastewater management [ 39 , 40 ], environmental fundraising [ 41 ], and energy conservation [ 42 , 43 ].…”
Section: Introductionmentioning
confidence: 99%
“…User-centered design: This tool gives us particularities of user-centered design. It teaches us to know if our project has user-centered design, as well as it shows us how it should be implement [70], [72] & [160]- [165]. Similarly, we can realize that some considerable overlapping still exists in the classification, as in some tools, before designing them, they modeled a user and advanced and used a model for the development of the application.…”
Section: Application Domainsmentioning
confidence: 95%
“…Additionally, as mentioned earlier, an immersive experience seems to have a real utility in reducing the psychological distance perceived by an individual. Despite the lack of descriptive studies on this subject, the use of serious games whose design "serves to improve skills, adapt to an environment, understand a phenomenon or better adhere to a message" [59] while maintaining the codes of video games, offers this possibility and is a mean of learning [60][61][62][63][64]. Serious games are distinguished into two categories: educational games where "the learning objective is implicit" and pedagogical games where "the learning objective is explicit" [65].…”
Section: The Development Of Ecological Awareness Using Immersive Medi...mentioning
confidence: 99%