2022
DOI: 10.34190/ecgbl.16.1.854
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Let's Jazz: a Case Study on Teaching Music with Educational Escape Rooms

Abstract: Escape rooms have been proven to be a functional game-based approach to teach a variety of subjects. Teachers as well as students are eager to play escape rooms in the classroom; field studies have demonstrated how escape games are a memorable activity with a high retention rate, especially if followed by a proper debriefing session, in which learnings emerged and are made consistent. In recent years literature on educational escape rooms has grown, yet there is little body of research on educational escape ro… Show more

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Cited by 7 publications
(9 citation statements)
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“…However, despite this limitation, the study's results demonstrate that incorporating an Escape Room (ER) activity enhances student engagement and motivation for learning by making the learning process enjoyable. These findings align with similar studies conducted by Babazadeh and Frigerio (2021), Huang et al (2020), Nicholson (2018), and Papadakis and Stavrakis (2020). Furthermore, students perceive the ER activity as an effective tool for promoting learning and recommend it as a pedagogical methodology.…”
Section: Final Remarkssupporting
confidence: 89%
“…However, despite this limitation, the study's results demonstrate that incorporating an Escape Room (ER) activity enhances student engagement and motivation for learning by making the learning process enjoyable. These findings align with similar studies conducted by Babazadeh and Frigerio (2021), Huang et al (2020), Nicholson (2018), and Papadakis and Stavrakis (2020). Furthermore, students perceive the ER activity as an effective tool for promoting learning and recommend it as a pedagogical methodology.…”
Section: Final Remarkssupporting
confidence: 89%
“…While this part of the session was of course less interactive and engaging, only a minority saw this as a problem and, in general, the students appreciated being able to discuss and understand what was previously only seen and felt. This confirms the importance of debriefing in game-based instruction (Babazadeh et al, 2022;Peters & Vissers, 2004). Moreover, the modularity of the debriefing phase, illustrated above, made it possible to adjust the activity to the specific class and situation, avoiding a one-size-fits-all approach.…”
Section: Lessons Learned In Simulation-based Learningsupporting
confidence: 63%
“…The learning impact of a game-based session (including simulations-based) strongly relies on the feedback (Hays, 2010) or debriefing (Babazadeh et al, 2022;Betrus & Botturi, 2010;Peters & Vissers, 2004) that the instructor provides. So, we set out to design also a proper debriefing session to integrate the simulation experience and integrated "cliffhangers" or pointers to the debriefing already during the design of the simulation (Peters & Vissers, 2004).…”
Section: Fig 1 Ibuddy Session Learning Goalsmentioning
confidence: 99%
“…This effort is motivated by the belief that such synchronization may support a better understanding of content. Studies on matching genre to lessons in game-based learning include role-playing as an Indonesian warrior character in Battle of Surabaya (Rinaldi et al, 2022), solving a murder case at the backstage of a New Orleans jazz club to experience and learn jazz and Afro-American music concepts (Babazadeh et al, 2022). This paper highlights the development effort of an educational game with this characteristic.…”
Section: Introductionmentioning
confidence: 99%