ACM International Conference on Interactive Media Experiences 2020
DOI: 10.1145/3391614.3399396
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Let’s Get in Touch! Adding Haptics to Social VR

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Cited by 11 publications
(7 citation statements)
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“…Inspired in part by a review of previous work at IMX around virtual reality and multi-sensory experiences which uncovered work on video journalism [6,28], haptic feedback [1,15], and engaging with suspenseful narratives in VR and 360°video [34], in the following sections we present design for contexts outside mixedreality performances. We propose three diferent experiences and scenarios from the felds of non-fction virtual reality experiences, mixed media interactive narratives, and to educational purposes.…”
Section: Designing With Fractured Objectsmentioning
confidence: 99%
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“…Inspired in part by a review of previous work at IMX around virtual reality and multi-sensory experiences which uncovered work on video journalism [6,28], haptic feedback [1,15], and engaging with suspenseful narratives in VR and 360°video [34], in the following sections we present design for contexts outside mixedreality performances. We propose three diferent experiences and scenarios from the felds of non-fction virtual reality experiences, mixed media interactive narratives, and to educational purposes.…”
Section: Designing With Fractured Objectsmentioning
confidence: 99%
“…Inspired by the research into adding haptic feedback to media presentations [1] and social VR settings [15], we iterated on designs that connected the haptic feedback presented to the user and built Some of the most advanced haptic feedback systems in use are those developed for the training of physical skills in situations where there is risk, either to the subject of the manipulations or the manipulator, due to inexperience of the trainee. In the rendering of articulated simulacra of physical bodies, such as the training apparatus developed to give veterinary students the tactile experience of reaching inside a horse [8] or a cow [3] to aid in the identifcation and diagnosis of physical ailments, there is an understandable goal of a realistic physical experience through the movement of certain parts of the object.…”
Section: Designing With Actuationmentioning
confidence: 99%
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“…The registering and aligning of the two sensors are done via the help of a large ArUco 14 marker (30 30 ) and pose matching. This results in a near 180 • 3D representation of the user (front view), from the RGB-D frame pairs [16]. The calibration parameters from the rigid body transformation are sent as metadata together with the RGB-D visual data.…”
Section: Capturementioning
confidence: 99%
“…HMD Replacement. The HMD Replacement module consists of an open source available ArUco marker detection (implemented using OpenCV 15 in Python 16 ) applied to the RGB-D image. When the marker is attached to the HMD of the subject, the HMD can be detected in real-time without assumptions on the position of the subject or the capturing device.…”
Section: Capturementioning
confidence: 99%