2011
DOI: 10.1016/j.econlet.2011.01.025
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Let me sleep on it: Delay reduces rejection rates in ultimatum games

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Cited by 120 publications
(88 citation statements)
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“…This could explain why more cognitively reflected participants are more altruistic. Indeed, there is some experimental evidence that delayed/slower decisions imply less negative reciprocity (Grimm and Mengel, 2011;Oechssler et al, 2015) and more altruism (Piovesan and Wengstroem, 2009) and sometimes also cooperative behaviour (Rand et al, 2012), even though the latter has not been put in doubt by Tinghoeg et al (2013) or Recalde et al (2014). Since we only find the effect for altruism and since the link between cognitive reflection and response times seems less than clear (Grossman et al, 2014;Recalde et al, 2014), we do not want to push this interpretation too much.…”
Section: Selectioncontrasting
confidence: 39%
“…This could explain why more cognitively reflected participants are more altruistic. Indeed, there is some experimental evidence that delayed/slower decisions imply less negative reciprocity (Grimm and Mengel, 2011;Oechssler et al, 2015) and more altruism (Piovesan and Wengstroem, 2009) and sometimes also cooperative behaviour (Rand et al, 2012), even though the latter has not been put in doubt by Tinghoeg et al (2013) or Recalde et al (2014). Since we only find the effect for altruism and since the link between cognitive reflection and response times seems less than clear (Grossman et al, 2014;Recalde et al, 2014), we do not want to push this interpretation too much.…”
Section: Selectioncontrasting
confidence: 39%
“…Furthermore, previous evidence shows that responder behavior in the ultimatum game is sensitive to subtle experimental manipulations. For example, imposing a 10 min cooling-off period before subjects can respond or allowing them to attach messages to their decisions has been shown to dramatically increase acceptance rates of low offers (Xiao and Houser, 2005;Grimm and Mengel, 2011). Even if our within-subjects design may have elicited less intra-subject variation in behavior than desirable, our evidence shows that a subject's change in his aggressive mood from one week to the next correlated with changes in his behavior in the ultimatum game.…”
Section: Discussionmentioning
confidence: 69%
“…Previous work has shown that when players are put under time pressure to make decisions in one-shot games, they are more likely behave cooperatively (Rand et al, 2014;Rand, Greene, & Nowak, 2012). Similarly, other studies also using one-shot games have shown that when players are given a cooling off period they are less likely to punish cheating partners (Grimm & Mengel, 2011;Smith & Silberberg, 2010;Sutter, Kocher, & Strauß, 2003). These studies suggest that when players are the given time to consider their decisions they are more likely to respond in a way that maximizes their payoff in their current one-shot setting rather than rely on intuitions that may maximize payoffs over repeated encounters in the real world but not one-shot laboratory settings.…”
Section: Discussionmentioning
confidence: 98%