2013
DOI: 10.3917/psyt.183.0005
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Les usages problématiques des jeux vidéo

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Cited by 4 publications
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“…The average gaming time was 66.9 h per week, ranging between a minimum of 14 and a maximum of 140 h per week. Valleur and Matysiak (2004), Rossé (2012), and Hautefeuille and Wellenstein (2012) confirmed this trend based on MMORPGs (Massively Multiplayer Online Role-Playing Games). According to Berthier and Parisot (2012: 25), who studied these kinds of games, World of Warcraft (WOW) is the most popular.…”
Section: The Example Of Video Games and Facebook: Some Markers Of Cybsupporting
confidence: 72%
“…The average gaming time was 66.9 h per week, ranging between a minimum of 14 and a maximum of 140 h per week. Valleur and Matysiak (2004), Rossé (2012), and Hautefeuille and Wellenstein (2012) confirmed this trend based on MMORPGs (Massively Multiplayer Online Role-Playing Games). According to Berthier and Parisot (2012: 25), who studied these kinds of games, World of Warcraft (WOW) is the most popular.…”
Section: The Example Of Video Games and Facebook: Some Markers Of Cybsupporting
confidence: 72%