2020
DOI: 10.1609/aaai.v34i05.6228
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LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games

Abstract: While Reinforcement Learning (RL) approaches lead to significant achievements in a variety of areas in recent history, natural language tasks remained mostly unaffected, due to the compositional and combinatorial nature that makes them notoriously hard to optimize. With the emerging field of Text-Based Games (TBGs), researchers try to bridge this gap. Inspired by the success of RL algorithms on Atari games, the idea is to develop new methods in a restricted game world and then gradually move to more complex en… Show more

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Cited by 34 publications
(30 citation statements)
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“…To test our method's generalizability, we performed experiments on the cooking games considered in Adolphs and Hofmann (2019). A sample observation from these games looks like this: "You see a fridge.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…To test our method's generalizability, we performed experiments on the cooking games considered in Adolphs and Hofmann (2019). A sample observation from these games looks like this: "You see a fridge.…”
Section: Resultsmentioning
confidence: 99%
“…AE-DQN (Action-Elimination DQN) -a combination of a Deep RL algorithm with an action eliminating network for sub-optimal actions -was proposed by Zahavy et al (Zahavy et al, 2018). Recent methods (Adolphs and Hofmann, 2019;Ammanabrolu and Riedl, 2018;Ammanabrolu and Hausknecht, 2020;Yin and May, 2019;Adhikari et al, 2020) use various heuristics to learn better state representations for efficiently solving complex TBGs.…”
Section: Related Workmentioning
confidence: 99%
“…Text-based game-playing. introduce TextWorld, a framework for procedurally generating text-based games via grammars, and Yin and May, 2019;Adolphs and Hofmann, 2019;Adhikari et al, 2020) build agents that operate in this environment-focusing on aspects such as efficient exploration and zeroshot generalization to new, procedurally generated environments. Similarly, introduce Jericho, a framework and series of baseline agents for interacting with human-made textgames such as Zork (Anderson et al, 1979).…”
Section: Related Workmentioning
confidence: 99%
“…However, in reality, we usually hope an agent can learn a wide spectrum of tasks and generalize well to unseen environments. In (Adolphs and Hofmann, 2020), in terms of environments and task descriptions, researchers show that an actor-critic framework with action space pruning can learn an agent to generalize to unseen games that belongs to the same family when training. In this paper, with meta-reinforcement learning, we investigate if an agent can master multiple task types and generalize to unseen environments.…”
Section: Text-based Gamesmentioning
confidence: 99%