2019
DOI: 10.48550/arxiv.1909.01646
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LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games

Abstract: While Reinforcement Learning (RL) approaches lead to significant achievements in a variety of areas in recent history, natural language tasks remained mostly unaffected, due to the compositional and combinatorial nature that makes them notoriously hard to optimize. With the emerging field of Text-Based Games (TBGs), researchers try to bridge this gap. Inspired by the success of RL algorithms on Atari games, the idea is to develop new methods in a restricted game world and then gradually move to more complex en… Show more

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Cited by 5 publications
(14 citation statements)
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References 7 publications
(11 reference statements)
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“…Besides the LIGHT, there is also other text-adventure game frameworks, such as (Narasimhan et al, 2015) and TextWorld , but no human dialogues are incorporated in them. Based on the TextWorld, there are recent works Yin and May, 2019;Adolphs and Hofmann, 2019;Adhikari et al, 2020) on building agents trained with reinforce-ment learning. (Premack and Woodruff, 1978) defined Theory of Mind (ToM) as the ability to impute mental states to oneself and to others.…”
Section: Text-based Game Playingmentioning
confidence: 99%
“…Besides the LIGHT, there is also other text-adventure game frameworks, such as (Narasimhan et al, 2015) and TextWorld , but no human dialogues are incorporated in them. Based on the TextWorld, there are recent works Yin and May, 2019;Adolphs and Hofmann, 2019;Adhikari et al, 2020) on building agents trained with reinforce-ment learning. (Premack and Woodruff, 1978) defined Theory of Mind (ToM) as the ability to impute mental states to oneself and to others.…”
Section: Text-based Game Playingmentioning
confidence: 99%
“…The action eliminating network is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. More recent methods (Adolphs and Hofmann 2019;Ammanabrolu and Riedl 2018;Ammanabrolu and Hausknecht 2020;Yin and May 2019;Adhikari et al 2020) use different heuristics to learn better state representations for efficiently solving complex TBGs.…”
Section: Text-based Gamesmentioning
confidence: 99%
“…We use the cooking games used by Adolphs and Hofmann (2019) as the base games upon which we add the visual hints for multimodal RL. In order to implement the automatic and general addition of visual hints and textual clues to the existing textual observation space, we create an extra layer between the agent and the TextWorld game.…”
Section: Generating Hints From Textworldmentioning
confidence: 99%
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