2023
DOI: 10.15561/20755279.2023.0101
|View full text |Cite
|
Sign up to set email alerts
|

Lecture-based performance augmentation via game-based application ‘Kahoot!’ in Physical Education: a 5-week experimental study

Abstract: Background and Study Aim. Various published papers have already established the effectiveness of Kahoot! in bolstering students' academic performance through various games. However, there were few to no studies were conducted regarding its effectiveness in learning lecture-based concepts in Physical Education, most especially in the Higher Education setting. In this regard, this present study is aimed to assess the effectiveness of the said application via the Experimental approach. Material and Methods.… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 27 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?