“…Virtual reality tasks similar to the CG Arena are being developed and used extensively to assess place learning (Astur, Ortiz, & Sutherland, 1998;Cubukcu, 2004;Foreman et al, 2000;Foreman, Wilson, Duffy, & Parnell, 2005;Gamberini & Bussolon, 2001;Gillner & Mallot, 1998;Kallai, Makany, Karadi, & Jacobs, 2005;Livingstone & Skelton, 2007;Moffat & Resnick, 2002;Moffat et al, 2001;Newman et al, 2007;Richardson, Montello, & Hegarty, 1999). The benefit of using VR is that it provides an experimental environment in which maximum control of extraneous variables can be maintained, which is often not possible in real-world environments that contain distractions such as people, noises, and other stimuli.…”