2021
DOI: 10.48550/arxiv.2109.11978
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Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning

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Cited by 16 publications
(30 citation statements)
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“…Collective intelligence observed in nature, however, rely on a much larger number of individuals than typically studied in MARL, involving population sizes from thousands to million. Recent advances in Deep RL have demonstrated the capabilities of simulating thousands of agents in complex 3D simulation environments using only a single GPU 25,53 . A key challenge is in approaching the problem of multi-agent learning at a much larger scale, leveraging such advances in parallel computing hardware and distributed computation, with the goal of training millions of agents.…”
Section: Multi-agent Learningmentioning
confidence: 99%
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“…Collective intelligence observed in nature, however, rely on a much larger number of individuals than typically studied in MARL, involving population sizes from thousands to million. Recent advances in Deep RL have demonstrated the capabilities of simulating thousands of agents in complex 3D simulation environments using only a single GPU 25,53 . A key challenge is in approaching the problem of multi-agent learning at a much larger scale, leveraging such advances in parallel computing hardware and distributed computation, with the goal of training millions of agents.…”
Section: Multi-agent Learningmentioning
confidence: 99%
“…Researchers and practitioners alike soon quickly incorporated DL to address the long-standing problems in several other fields spanning computer vision (CV) 24,47,60 , natural language processing (NLP) 5,48,49 , reinforcement learning (RL) 37,59,68 and computational biology 32,58 , many of which have technological breakthroughs and achieved state-of-the-art results. 53 . Such advances opens the door for large scale 3D simulation of artificial agents that can interact with each other and collectively develop intelligent behavior.…”
Section: Introductionmentioning
confidence: 99%
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“…The behaviors were learned using a curriculum, highly task specific rewards and feature observations based on step-bystep target foothold locations. Other types of curricula have been used together with shaping rewards to learn blind [1] and very recently also depth perceptive [16] terrain adaptive controllers via RL. It is not clear whether such curricula can easily be designed for any type of terrain.…”
Section: Related Workmentioning
confidence: 99%