2022
DOI: 10.1145/3528223.3530057
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Learning to use chopsticks in diverse gripping styles

Abstract: Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between the hands, tools and objects. In this paper, we focus on chopsticks-based object relocation tasks, which are common yet demanding. The key to successful chopsticks skills is steady gripping of the sticks that also supports delicate maneuvers. We automatically discover physically valid chopsticks holding poses by Bayesian Optimization … Show more

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Cited by 16 publications
(6 citation statements)
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“…Later work [15,70] extends this by synthesizing motions conditioned with variations of objects and contact points. Other approaches [47,54,55,66,67] focus on generating natural hand movements for manipulation, which is extended by including full body motions [54]. Physics-based character control to synthesize human object interactions has been also explored in [8,10,39,47,66].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Later work [15,70] extends this by synthesizing motions conditioned with variations of objects and contact points. Other approaches [47,54,55,66,67] focus on generating natural hand movements for manipulation, which is extended by including full body motions [54]. Physics-based character control to synthesize human object interactions has been also explored in [8,10,39,47,66].…”
Section: Related Workmentioning
confidence: 99%
“…Other approaches [47,54,55,66,67] focus on generating natural hand movements for manipulation, which is extended by including full body motions [54]. Physics-based character control to synthesize human object interactions has been also explored in [8,10,39,47,66]. Although these approaches cover a wide range of human object interactions, most of them solely focus on the relationship between human and the target object without long-term navigation in cluttered 3D scenes.…”
Section: Related Workmentioning
confidence: 99%
“…Generating high-quality human grasps remains challenging due to the complex geometry and complicated skeletal constraints. Physics-based methods [7,23,28,33,39,40] were favored for in-hand manipulation synthesis since the generated motion was physically plausible. IBS [33] presented a novel representation of hand-object interaction and leveraged reinforcement learning (RL) methods with execution success, and geometric measure [11] rewards to generate successful grasping motion.…”
Section: Physics-based Object Manipulation Synthesismentioning
confidence: 99%
“…D-Grasp [7] developed its grasping policy based on the physical attributes of hand and object, including angles and velocities. Yang et al [39] concentrated on using chopsticks in diverse gripping styles, and it solved this rather difficult task by first optimizing physically valid gripping poses with predefined gripping styles and then utilizing the carefully designed hand-controlled policies to synthesize manipulation.…”
Section: Physics-based Object Manipulation Synthesismentioning
confidence: 99%
“…Recently, deep reinforcement learning (DRL) has successfully demonstrated its capabilities in solving high-dimensional, continuous control problems including human motion imitation [Bergamin et al 2019;Merel et al 2019;Peng et al 2018Peng et al , 2022Peng et al , 2021Won et al 2020Yu et al 2019], motion control in complex environments [Clegg et al 2018;Liu and Hodgins 2018;Winkler et al 2022;Won et al 2021;Yang et al 2022;] and non-human character control [Ishiwaka et al 2022;Lee et al 2022;Luo et al 2020;]. The control of musculoskeletal characters is no exception for these technological innovations; in particular, controllers based on DRL have been significantly improved in terms of robustness against external perturbation, computational efficiency at runtime, and the scope of reproducible motor skills.…”
Section: Related Workmentioning
confidence: 99%