2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2018
DOI: 10.1109/iros.2018.8593362
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Learning to Touch Objects Through Stage-Wise Deep Reinforcement Learning

Abstract: Learning complex behaviors through reinforcement learning is particularly challenging when reward is only available upon successful completion of the full behavior. In manipulation robotics, so-called shaping rewards are often used to overcome this problem. However, these usually require human engineering or (partial) world models describing, e.g., the kinematics of the robot or high-level modules for perception. Here we propose an alternative method to learn an object palm-touching task through a weakly-super… Show more

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Cited by 7 publications
(2 citation statements)
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References 20 publications
(27 reference statements)
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“…However, their work have several limitations. Firstly, the task was executed with minimal consideration of human supervision in terms of kinematic models, calibration parameters or hand-crafted features [246]. Secondly, the detection usually requires processing large amounts of data, a process that is difficult and costly [43].…”
Section: Vision-based Robotic Graspmentioning
confidence: 99%
“…However, their work have several limitations. Firstly, the task was executed with minimal consideration of human supervision in terms of kinematic models, calibration parameters or hand-crafted features [246]. Secondly, the detection usually requires processing large amounts of data, a process that is difficult and costly [43].…”
Section: Vision-based Robotic Graspmentioning
confidence: 99%
“…The difficulty of our task relies on the fact that the arm has to reach from a large set of initial conditions (different object positions and initial arm positions, see Figure 5) so that it frequently has to substantially modify its orientation to reach the target with the palm. In this paper, we extend our prior work de La Bourdonnaye et al (2018) to the more complex setting of multiple object positions. Besides, we conduct additional experiments to study of the influence of different reward terms.…”
Section: Introductionmentioning
confidence: 99%