2019
DOI: 10.48550/arxiv.1903.03094
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Learning to Speak and Act in a Fantasy Text Adventure Game

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Cited by 13 publications
(23 citation statements)
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“…We work in the LIGHT game environment (Urbanek et al, 2019), which is a multi-user text-based game. Characters can speak to each other via free text, send emote actions like applaud, nod or pout (22 emote types in total), and take actions to move to different locations and interact with objects (e.g.…”
Section: Light Game Environmentmentioning
confidence: 99%
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“…We work in the LIGHT game environment (Urbanek et al, 2019), which is a multi-user text-based game. Characters can speak to each other via free text, send emote actions like applaud, nod or pout (22 emote types in total), and take actions to move to different locations and interact with objects (e.g.…”
Section: Light Game Environmentmentioning
confidence: 99%
“…Players were not given specific goals, but instead asked to play the role convincingly of the character given, during play some of them effectively defined their own goals during the interactions, see Appendix Figure 3. Existing work (Urbanek et al, 2019) does not consider using this data to learn goal-based tasks, but instead has only used this for chit-chat and action imitation learning.…”
Section: Light Game Environmentmentioning
confidence: 99%
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“…Remark on Further Impacts Our benchmark design opens opportunities beyond commonsense evaluation. For example, the form of our tasks, compared to the relevant tasks of next-sentence generation, such as the SWAG (Zellers et al, 2018) and LIGHT (Urbanek et al, 2019), introduces actions as intervention, thus encourage causal reasoning. Therefore it has a potential impact on causal knowledge acquisition.…”
Section: Data Construction From the Forward Prediction Taskmentioning
confidence: 99%