2003
DOI: 10.1109/tnsre.2003.814445
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Learning to control brain rhythms: making a brain-computer interface possible

Abstract: The ability to control electroencephalographic rhythms and to map those changes to the actuation of mechanical devices provides the basis for an assistive brain-computer interface (BCI). In this study, we investigate the ability of subjects to manipulate the sensorimotor mu rhythm (8-12-Hz oscillations recorded over the motor cortex) in the context of a rich visual representation of the feedback signal. Four subjects were trained for approximately 10 h over the course of five weeks to produce similar or differ… Show more

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Cited by 135 publications
(85 citation statements)
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“…Since alpha power suppression is positively correlated with cognitive performance [33] and beta band activity is associated with different cognitive and motor functions [3], training these spectral bands could modify neurocognitive functions.…”
Section: Neurofeedback Training Protocol By Brain Computer Interface mentioning
confidence: 99%
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“…Since alpha power suppression is positively correlated with cognitive performance [33] and beta band activity is associated with different cognitive and motor functions [3], training these spectral bands could modify neurocognitive functions.…”
Section: Neurofeedback Training Protocol By Brain Computer Interface mentioning
confidence: 99%
“…These endogenous BCI systems depend on the user's ability to control the amplitude in a specific frequency band of the EEG recorded over a particular cortical area [45]. MI-BCI is based on the generation of event-related desynchronization (ERD) and event-related synchronization (ERS) in alpha (8)(9)(10)(11)(12)(13) and beta (13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30) frequency bands of the EEG [20,33]. These events are related to sensorimotor rhythms (SMR).…”
Section: Introductionmentioning
confidence: 99%
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“…Examples of games and virtual environments using imaginary movement [30], P300 [2], and SSVEP [21] paradigms respectively. To elicit the P300 potential, blinking spheres were connected with each controllable object in the room.…”
Section: Figmentioning
confidence: 99%
“…The Berlin Brain-Computer Interface [14] has used motor imagery to play Pacman and Pong and similarly familiar games such as Tetris. Motor imagery applications exist for a First-Person Shooter game [30], navigating a ball in an environment where the ball has to jump over hills [24], navigating in Second Life [13] or other virtual environments, or controlling Google Earth [34]. Controlling the flippers of a virtual pinball machine by motor imagery also seems to be a promising application.…”
Section: 'Research' Gamesmentioning
confidence: 99%