2015
DOI: 10.1016/j.compedu.2014.08.014
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Learning to communicate computationally with Flip: A bi-modal programming language for game creation

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Cited by 83 publications
(91 citation statements)
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References 24 publications
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“…The results indicated that there is no significant difference between their acceptance scores in terms of gender, programming background, and the high school type they graduated from and there is also no significant correlation between programming experience and their acceptance. These results mean that students have acceptance of Scratch regardless of gender and programming experience, although it was reported in the literature that the challenge of learning programming varies depending on gender (Howland & Good, 2015;Yurdugül & Aşkar, 2013) and experience (Lau & Yuen, 2011;Özmen & Altun, 2014). For this reason, the non-significancy has important implications for programming instruction at the university level, since this could be considered an advantage of Scratch for its widespread adoption by all learners, particularly novice programmers.…”
Section: Discussionmentioning
confidence: 69%
See 1 more Smart Citation
“…The results indicated that there is no significant difference between their acceptance scores in terms of gender, programming background, and the high school type they graduated from and there is also no significant correlation between programming experience and their acceptance. These results mean that students have acceptance of Scratch regardless of gender and programming experience, although it was reported in the literature that the challenge of learning programming varies depending on gender (Howland & Good, 2015;Yurdugül & Aşkar, 2013) and experience (Lau & Yuen, 2011;Özmen & Altun, 2014). For this reason, the non-significancy has important implications for programming instruction at the university level, since this could be considered an advantage of Scratch for its widespread adoption by all learners, particularly novice programmers.…”
Section: Discussionmentioning
confidence: 69%
“…6, No. 4;2016 training and subsequent teaching and support (Howland & Good, 2015;Robertson, Macvean, & Howland, 2013;Meerbaum-Salant et al, 2013). In this regard, the recommendations for the solution of the current problems point out teacher training.…”
Section: Introductionmentioning
confidence: 99%
“…In other words, these opportunities may not be available, or constructed as possible or doable, for everyone. Robertson (2013) reported, from an intervention which focuses on gaming as a way to facilitate computing interest, that this seems to work better for boys than for girls, even though Howland and Good (2015) found evidence that girls can write more complex programming scripts than boys when it comes to making computer games. DiSalvo, Guzdial, Bruckman, and McKlin (2014) also found that African-American boys who participated in a computing-related work placement often play down their participation in the presence of others, in order to 'save face' and to maintain a 'cool' identity in an apparent attempt to avoid any identity stigmas or conflicts between their everyday identity and the identity discourses typically associated with computing enthusiasts.…”
Section: Broader Gender Discourses Of Computingmentioning
confidence: 99%
“…Numerous other studies have documented students' learning of computational concepts (see Al-Bow et al, 2009;Basawapatna, Koh, Repenning, Webb, & Marshall, 2011;Holbert & Wilensky, 2014;Howland & Good, 2015;Owston, Wideman, Ronda, & Brown 2009;Pelletier, Burns & Buckingham, 2010;Repenning et al, 2015;Robertson, 2012;Robertson & Howells, 2008;Seaborn, El-Nasr, Milam, & Young, 2012). Although the learning of computational concepts can appear heavily scaffolded in these contexts by providing students with scripts that can be remixed and highly prescriptive game contexts (e.g., remix the classic Pong or Ms. Pac-Man, or make your own platform game), these scaffolds likewise need to be recognized as often necessary first steps to bring children into the game-making process.…”
Section: Personal Dimensionsmentioning
confidence: 99%