2019
DOI: 10.1016/j.compedu.2018.09.006
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Learning to code via tablet applications: An evaluation of Daisy the Dinosaur and Kodable as learning tools for young children

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Cited by 83 publications
(65 citation statements)
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References 32 publications
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“…It is well established that young children spend a substantial amount of time with touchscreens devices (Dore and Dynia, 2020;Galway et al, 2020;Pila et al, 2019) and that they can handle these devices as young as 18 months old, often before reading (Rose, 2019). Touchscreen technology has reduced the children's necessity of performing tasks with a computer, which was a challenging task for young children with limited fine motor skills.…”
Section: Computational Thinking and Computational Fluencymentioning
confidence: 99%
See 1 more Smart Citation
“…It is well established that young children spend a substantial amount of time with touchscreens devices (Dore and Dynia, 2020;Galway et al, 2020;Pila et al, 2019) and that they can handle these devices as young as 18 months old, often before reading (Rose, 2019). Touchscreen technology has reduced the children's necessity of performing tasks with a computer, which was a challenging task for young children with limited fine motor skills.…”
Section: Computational Thinking and Computational Fluencymentioning
confidence: 99%
“…They need to provide opportunities for creating a computational artifact that can be shared with others and support a growing range of computational literacy skills, from beginner to expert (Bers, 2020). Despite the growing number of apps aiming to get children interested in coding, only a few studies have evaluated these apps' effectiveness (Pila et al, 2019) in developing children CT skills and fluency.…”
Section: Introductionmentioning
confidence: 99%
“…However, researchers have shown increasing interest in examining children's development of STEM (science, technology, engineering, and mathematics) skills in the context of app play. For example, Pila, Aladé, Sheehan, Lauricella, and Wartella () examined preschoolers’ ability to learn coding skills (e.g., sequencing, conditioning, and loops) via two developmentally appropriate apps. Findings showed that after regular practice with the apps over the course of a week, children showed improvement in specific commands used within the game albeit not in their ability to articulate what coding entailed.…”
Section: Media Use Among Young Childrenmentioning
confidence: 99%
“…To this end one must consider the previous experiences of the pupils (Hatzigianni & Margetts, 2012;Zevenbergen, 2007) and the studies that have evidenced the positive effects of ICT as tools for learning while being shown as tools that favour social interaction, the assumption of values, empowerment, participation and creativity. Among these positive effects we highlight the development of literacy, science, mathematics, problem solving and self-efficacy (Ballesteros-Regana et al, 2019;Kalas 2010;Herodotou, 2018;Pila et al, 2019;Ruckenstein, 2010;Siraj-Blatchford & Siraj-Blatchford 2003).…”
Section: Introductionmentioning
confidence: 99%