The 16th International Conference on the Foundations of Digital Games (FDG) 2021 2021
DOI: 10.1145/3472538.3472555
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Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level

Abstract: This paper describes the development of a set of video games designed to reduce the high drop-off rates associated with learning to play the keyboard by gamifying rote tasks that require monotonous practice. By defining our own understanding of what musicianship is and creating a custom framework for assessment through the use of existing curriculums and learning applications, we have chosen specific areas which require the most rote learning, are critical to developing motor skills and to building an understa… Show more

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Cited by 1 publication
(3 citation statements)
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“…Each level exponentially increases in difficulty in relation to the size of the level, how many notations are required and the difficulty of the puzzles, mazes and enemies. We chose to spawn enemies every fifth level to help players learn the notation before applying it with some agency (as we established from previous studies [8,9] that players felt overwhelmed trying to read new notation and tackle moving objects). The hand-crafted levels feature enemies of different types and a final 'boss area' in which there is a series of waves of enemies that the player must defeat using notation and also by dodging certain attacks (again, attempting to merge typical learning game tropes with typical video game paradigms).…”
Section: The Crypt Of Notationmentioning
confidence: 99%
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“…Each level exponentially increases in difficulty in relation to the size of the level, how many notations are required and the difficulty of the puzzles, mazes and enemies. We chose to spawn enemies every fifth level to help players learn the notation before applying it with some agency (as we established from previous studies [8,9] that players felt overwhelmed trying to read new notation and tackle moving objects). The hand-crafted levels feature enemies of different types and a final 'boss area' in which there is a series of waves of enemies that the player must defeat using notation and also by dodging certain attacks (again, attempting to merge typical learning game tropes with typical video game paradigms).…”
Section: The Crypt Of Notationmentioning
confidence: 99%
“…We originally built video games which focused on improving multiple fundamental skills (such as sightreading, rhythm, hand coordination, and audiation) that typically require rote learning (i.e. much repetition) but, through multiple studies [7,8], it was established that we needed to focus on a specific skill in order to assess its validity in regard to educational impact and engagement within a real-world scenario. Therefore, we chose the skill of reading music and built a specific Role-Playing Game (RPG) which focused on using the ability of reading music to play and progress.…”
Section: Introductionmentioning
confidence: 99%
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