2021
DOI: 10.1109/lra.2020.3047778
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Learning Structured Representations of Spatial and Interactive Dynamics for Trajectory Prediction in Crowded Scenes

Abstract: Context plays a significant role in the generation of motion for dynamic agents in interactive environments. This work proposes a modular method that utilises a learned model of the environment for motion prediction. This modularity explicitly allows for unsupervised adaptation of trajectory prediction models to unseen environments and new tasks by relying on unlabelled image data only. We model both the spatial and dynamic aspects of a given environment alongside the per agent motions. This results in more in… Show more

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Cited by 6 publications
(1 citation statement)
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“…• struggle to discover the physical laws from data, e.g., output inadmissible solutions under spurious shifts [60]; • inefficient for knowledge transfer, e.g., require a large number of observations to adapt from one environment to another even if the underlying change is sparse [17]. These issues do not become any less severe with larger models [61].…”
Section: Spurious Shiftsmentioning
confidence: 99%
“…• struggle to discover the physical laws from data, e.g., output inadmissible solutions under spurious shifts [60]; • inefficient for knowledge transfer, e.g., require a large number of observations to adapt from one environment to another even if the underlying change is sparse [17]. These issues do not become any less severe with larger models [61].…”
Section: Spurious Shiftsmentioning
confidence: 99%