2021
DOI: 10.1145/3450626.3459852
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Learning skeletal articulations with neural blend shapes

Abstract: Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape deformation in the joint regions, which often requires a tailored, pose-specific refinement. In this work, we develop a neural technique for articulating 3D characters using enveloping with a pre-defined skeletal structure which produces high quality pose dependent deformations. Ou… Show more

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Cited by 72 publications
(8 citation statements)
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“…Various recent approaches have taken advantage of the setting field demonstration for sketch processing by Bessmeltsev and Solomon [ 10 ] on line drawing vectorization. In addition to the approaches for sketch-based models by Iarussi et al [ 14 ] and Li et al [ 15 ].…”
Section: Related Workmentioning
confidence: 99%
“…Various recent approaches have taken advantage of the setting field demonstration for sketch processing by Bessmeltsev and Solomon [ 10 ] on line drawing vectorization. In addition to the approaches for sketch-based models by Iarussi et al [ 14 ] and Li et al [ 15 ].…”
Section: Related Workmentioning
confidence: 99%
“…The automatic generation of the model skeleton and the skinning weights are challenging in computer graphics 20 . The pioneering work was presented by Baran and Popović 21 .…”
Section: Related Workmentioning
confidence: 99%
“…The user can control the sparsity of the nodes of the generated skeleton by adjusting the parameters but cannot directly control the topology of the generated skeleton. Li et al 20 considered the desired skeleton hierarchy in the network architecture and proposed the Neural blend shape (NBS). They used the edge convolution operators of MeshCNN 27 to build the network.…”
Section: Related Workmentioning
confidence: 99%
“…Data-driven methods typically require multiple poses of a mesh or different meshes as input to learn how to compute the skinning weights. New methods such as [4,22,32] estimate skinning weights from Motion Capture data. They focus on finding skinning weights of humanoids and assume a fixed skeleton topology, making the network unable to generalize for characters with different skeletons.…”
Section: Skinning Weight Predictionmentioning
confidence: 99%