2014
DOI: 10.1007/s11423-014-9347-4
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Learning problem-solving through making games at the game design and learning summer program

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Cited by 72 publications
(41 citation statements)
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“…In a model for computational thinking created by the Somerset e-Learning & information management team [21], making mistakes, perseverance, imagination and collaboration were listed as attitudes that pupils use during the computational thinking process. Furthermore, other studies found that whilst working on their games, pupils had opportunities to apply and develop skills such as collaboration, creativity, communication, critical thinking, tinkering, persevering [22][23][24]. All these approaches, perspectives and attitudes can be described as learning behaviours since these are the strategies for promoting behaviours that are 'necessary for learning' [25, p.53].…”
Section: Defining Computational Thinkingmentioning
confidence: 99%
“…In a model for computational thinking created by the Somerset e-Learning & information management team [21], making mistakes, perseverance, imagination and collaboration were listed as attitudes that pupils use during the computational thinking process. Furthermore, other studies found that whilst working on their games, pupils had opportunities to apply and develop skills such as collaboration, creativity, communication, critical thinking, tinkering, persevering [22][23][24]. All these approaches, perspectives and attitudes can be described as learning behaviours since these are the strategies for promoting behaviours that are 'necessary for learning' [25, p.53].…”
Section: Defining Computational Thinkingmentioning
confidence: 99%
“…A study comparing two summer camp groups indicated that the group involved in game making also produced measurable improvements in problem solving (Akcaoglu, 2014;Akcaoglu & Koehler, 2014). Whereas 20 students (the experimental group) learned problem-solving skills through designing and testing their own video game using Microsoft Kodu, 24 students (the control group) simply practiced their problem-solving skills by playing already-created games in Kodu.…”
Section: Personal Dimensionsmentioning
confidence: 99%
“…This is due in part to the adoption of R in many areas outside of academia, but also because R (and coding languages in general) is a skillset that many employers look for in a potential employee. That is to say learning to code is desirable for today’s students largely due to the fact that coding is a skill that is transferrable between languages and a process that teaches critical thinking and problem solving 20, 30, 31 . So even if a student never codes again, the process of learning to code may benefit the way they approach future work.…”
Section: Discussionmentioning
confidence: 99%