Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education 2004
DOI: 10.1145/1007996.1008066
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Learning O-O concepts in CS I using game projects

Abstract: Teaching object-oriented design and programming in CS1 can benefit from problems that stimulate student interest, that yield to natural analysis under an object-oriented approach, and that provide a basis for extension and reuse. Our project endeavors to design, develop, and implement a set of games that spawn such problems spanning nearly the entirety of concepts presented in our CS1 course.

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Cited by 8 publications
(2 citation statements)
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“…Sung [24] has developed a library that sits on top of the XNA Framework that is used specifically for gaming assignments in CS1 and CS2. Leska and Rabung use games for CS1 projects [18].…”
Section: Gaming In Cs1/cs2mentioning
confidence: 99%
“…Sung [24] has developed a library that sits on top of the XNA Framework that is used specifically for gaming assignments in CS1 and CS2. Leska and Rabung use games for CS1 projects [18].…”
Section: Gaming In Cs1/cs2mentioning
confidence: 99%
“…This was largely because Java's extensive library makes it easy to write code to produce graphical displays. It was also done with the idea that games are something that many students find interesting [1,2,8,9,10]. Many different game ideas have appeared in the collections of "Nifty Assignments" published in the SIGCSE Bulletin as well [4,5,6,7].…”
Section: Introductionmentioning
confidence: 99%