2014
DOI: 10.1007/978-3-319-12976-1_14
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Learning Movement Kinematics with a Targeted Sound

Abstract: International audienceThis study introduces an experiment designed to analyze the sensorimotor adaptation to a motion-based sound synthesis system. We investigated a sound-oriented learning task, namely to reproduce a targeted sound. The motion of a small handheld object was used to control a sound synthesizer. The object angular velocity was measured by a gyroscope and transmitted in real time wirelessly to the sound system. The targeted sound was reached when the motion matched a given reference angular velo… Show more

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Cited by 10 publications
(12 citation statements)
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References 19 publications
(19 reference statements)
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“…Since both feedback types can occur simultaneously during real-time movement sonification (Boyer et al, 2014), specific formalization of auditory feedback types should be developed.…”
Section: Discussion and Future Research Challengesmentioning
confidence: 99%
“…Since both feedback types can occur simultaneously during real-time movement sonification (Boyer et al, 2014), specific formalization of auditory feedback types should be developed.…”
Section: Discussion and Future Research Challengesmentioning
confidence: 99%
“…While these different interactions are performed in the air without any tangible interface, the very familiar types of sound that responds to the movements (both the clear splashing at the surface and the muffled underwater sound) can create the illusion of the water volume (Boyer 2014).…”
Section: Virtual Water Tankmentioning
confidence: 99%
“…DANCE shares similarities with the previous Embodied Generative Music project (EGM). 2 The purpose of the DANCE project is to investigate if it is possible to perceive expressive movement qualities in dance solely through the auditory channel, i.e. to capture expressive qualities of dance movements and convey them through sounds.…”
Section: Introductionmentioning
confidence: 99%
“…For example, in a study on the sonification of handwriting it was found that sound models characterized by low frequency components were more suitable for both aiding and communicating fluency of movements, while sound models characterized by high frequency crackling sounds (impact sounds) were suitable for portraying jerky hand movements lacking fluency [7]. In another study focusing on the use of sounds in learning of movement kinematics, researchers found that sounds that were noisier or had loud high-frequency components could help users identify motion behavior [2]. Moreover, in our previous study [11], a smooth sound model with a continuous sound was rated as significantly more fluid than a sound model characterized by a high level of amplitude modulation and sudden amplitude irregularities.…”
Section: Introductionmentioning
confidence: 99%
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