2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.1581091793502
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Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education

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Cited by 28 publications
(20 citation statements)
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“…Some recent studies suggest that immersion plays a more limited role than one would expect (e.g. (48)). These findings prompt future research directions in which VR technologies should be tailored to individual needs and preferences.…”
Section: Degree Of Immersion and Interac Onmentioning
confidence: 98%
“…Some recent studies suggest that immersion plays a more limited role than one would expect (e.g. (48)). These findings prompt future research directions in which VR technologies should be tailored to individual needs and preferences.…”
Section: Degree Of Immersion and Interac Onmentioning
confidence: 98%
“…Section 4.2). These results align with other research related to gamers (Abrams, 2010;Dolar, 2018;Hewett, 2016;Jyvaeskylae, 2007;Kauweloa & Winter, 2016;Zhao et al, 2020).…”
Section: Section 42)supporting
confidence: 91%
“…In particular, augmented reality "is uniquely changing the way people learn with mobile devices" (Joan 2015, p. 9) and thus also provide new teaching methods in excursion didactics. As described by Budke and Kanwischer (2006;likewise, Hamilton et al 2021;Zhao et al 2020b;Prisille and Ellerbrake 2020;Radianti et al 2020), the application of virtual reality in geographic teaching also shows great potential. However, augmented reality methods are ideally suited for excursions in which pupils and students are given the opportunity to form individual impressions on site in accordance with constructivist excursion approaches: the physical environment on site is supplemented with virtual information-not replaced by them, as it would be the case with virtual reality (cf.…”
Section: Why Digitally Guided Excursions Have Great Advantages With A...mentioning
confidence: 94%