Digital Systems for Open Access to Formal and Informal Learning 2014
DOI: 10.1007/978-3-319-02264-2_12
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Learning in or with games?

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Cited by 16 publications
(8 citation statements)
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References 19 publications
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“…A gamifikációs alapokra helyezett tanulás összetett módon képes hatni a bonyolult problémák megoldására, továbbá az azokhoz kapcsolódó kognitív folyamatokra. A videójátékok rendszeres felhasználói játék közben számos készséget fejlesztenek, sőt újakat is elsajátítanak (Hense & Mandl, 2012).…”
Section: A Gamifikáció Megjelenése a Szervezetek Hr-gyakorlatábanunclassified
“…A gamifikációs alapokra helyezett tanulás összetett módon képes hatni a bonyolult problémák megoldására, továbbá az azokhoz kapcsolódó kognitív folyamatokra. A videójátékok rendszeres felhasználói játék közben számos készséget fejlesztenek, sőt újakat is elsajátítanak (Hense & Mandl, 2012).…”
Section: A Gamifikáció Megjelenése a Szervezetek Hr-gyakorlatábanunclassified
“…According to [74], feedback is one of the essential game design mechanics that can evoke feelings of competence. In previous studies, scholars have matched the need for competence to game mechanics of points/scores for providing feedback that can be directly related to the actions of the player, performance graphs for visually indicating players' progress, badges or leaderboards for assessing a series of player actions and providing cumulative feedback in turn [75], [76]. In our base game, we also applied the traditional progress bar: children would see their performance immediately after the animal eats the food.…”
Section: Rq1 How To Incorporate Ar-specific Elements In Serious Games...mentioning
confidence: 99%
“…Games, as learning environments, evolved rapidly during the last decades, along with the constructivist perspective on education (Cunningham & Duffy, 1996), the rapid spread of the web, social networks and mobile devices (Martin, Diaz, Sancristobal, Gil, Castro, & Peire, 2011). A review of related literature indicates that mobile videogames are engaging for the youth, offering them greater levels of collaboration, discourse and creativity, which they would not experience within traditional learning environments, or even through static computers (Hense & Mandl, 2014). Mobile videogames are attached to the contemporary flexibility of access, interaction, acquisition and meaning-making of information and knowledge, through gamified environments, with the use of smart-devices also associated with current youth culture (Koutromanos & Avraamidou, 2014;Park, 2011).…”
Section: The Role Of Mobile Games In Educationmentioning
confidence: 99%