2019
DOI: 10.1007/978-981-13-8265-9_1
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Learning in a Digital World: An Introduction

Abstract: In recent years, several scholars have called for more inquiry on the role of interactive media in learning in the digital and hyperconnected world. While the interplay of technology and learning may be difficult to fully unfold, current evidence suggests that technological innovations have an important effect on learning, engagement, and achievement in all educational settings --formal, non-formal and informal. This book compiles contemporary and multidisciplinary research in this area, with the goal of arous… Show more

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Cited by 6 publications
(2 citation statements)
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“…Given the growing role of technology in society and education, as well as the growing number of digital technologies [1] available to teachers [1][2][3][4][5], it is important that the technology-related competencies of educators constantly evolve [6]. Educators must decide increasingly more often which types of technology to integrate into their teaching practice and when to integrate them to be effective and meet the demands of society and their learners, not only because of curricular guidelines/standards, but also because of their intention to prepare their students for a work environment in a future that will be even more digitalized and driven by technology [7].…”
Section: Introductionmentioning
confidence: 99%
“…Given the growing role of technology in society and education, as well as the growing number of digital technologies [1] available to teachers [1][2][3][4][5], it is important that the technology-related competencies of educators constantly evolve [6]. Educators must decide increasingly more often which types of technology to integrate into their teaching practice and when to integrate them to be effective and meet the demands of society and their learners, not only because of curricular guidelines/standards, but also because of their intention to prepare their students for a work environment in a future that will be even more digitalized and driven by technology [7].…”
Section: Introductionmentioning
confidence: 99%
“…There is a lot of expectation around emerging technologies to continue to advance teaching and learning but at the same time, lack of research to inform teachers, learners, education managers and even parents on best technologies for specific learning tasks (Díaz and Ioannou 2019). Digital games are one such technology.…”
mentioning
confidence: 99%