2023
DOI: 10.1016/j.measen.2023.100754
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Learning impact of recent ICT advances based on virtual reality IoT sensors in a metaverse environment

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Cited by 9 publications
(4 citation statements)
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“…Another vital aspect is accessibility and inclusive design. Although we have made significant progress on this front, the continued evolution of VR and AR technologies offers opportunities to improve accessibility further [7]. Future research could focus on adapting these technologies to meet an even broader educational and personal needs A critical aspect of our analysis in implementing the educational metaverse is its adherence to relevant security and privacy norms and standards, such as the GDPR.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Another vital aspect is accessibility and inclusive design. Although we have made significant progress on this front, the continued evolution of VR and AR technologies offers opportunities to improve accessibility further [7]. Future research could focus on adapting these technologies to meet an even broader educational and personal needs A critical aspect of our analysis in implementing the educational metaverse is its adherence to relevant security and privacy norms and standards, such as the GDPR.…”
Section: Discussionmentioning
confidence: 99%
“…Security, privacy, and technological infrastructure must be carefully addressed. Furthermore, practical training for educators in using these emerging technologies is essential for successful integration into educational curricula [7].…”
Section: Introductionmentioning
confidence: 99%
“…Kuş (2021), in a study examining individuals' perceptions regarding metaverse in the digitization process, touches on both the encouraging and worrying aspects of the process in every area of societal life, besides revealing the potential of metaverse. The study that draws attention to the empowerment of women in all areas of life, particularly in education, through the use of virtual reality sensors in learning environments on a female sample stands out (Brahma et al, 2023). Yang (2023), who uses both practical and storytelling processes over user experiences with male/female participants from different countries in metaverse as a technology-centric communication and socialization environment, has questioned the 'reality' perception in real and virtual environments with augmented reality technology in the creation of cultural metaverse in the digital environment.…”
Section: Discussionmentioning
confidence: 99%
“…R ECENTLY, with the advancement in Information Communication Technology (ICT) [1], [2] has enabled the IoT (web of things) technology to make people interact with their homes and workplaces without requiring people-tocomputer interaction. The IoT ecosystem [3] has enabled devices (things) such as computing servers, people, digital machines, and networks which are used almost anywhere in the global world to reduce labor and cost via process automa-tion in companies and industries [4].…”
Section: Introductionmentioning
confidence: 99%