2022
DOI: 10.48550/arxiv.2204.13998
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Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction

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Cited by 1 publication
(2 citation statements)
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“…Generating high-quality human grasps remains challenging due to the complex geometry and complicated skeletal constraints. Physics-based methods [7,23,28,33,39,40] were favored for in-hand manipulation synthesis since the generated motion was physically plausible. IBS [33] presented a novel representation of hand-object interaction and leveraged reinforcement learning (RL) methods with execution success, and geometric measure [11] rewards to generate successful grasping motion.…”
Section: Physics-based Object Manipulation Synthesismentioning
confidence: 99%
See 1 more Smart Citation
“…Generating high-quality human grasps remains challenging due to the complex geometry and complicated skeletal constraints. Physics-based methods [7,23,28,33,39,40] were favored for in-hand manipulation synthesis since the generated motion was physically plausible. IBS [33] presented a novel representation of hand-object interaction and leveraged reinforcement learning (RL) methods with execution success, and geometric measure [11] rewards to generate successful grasping motion.…”
Section: Physics-based Object Manipulation Synthesismentioning
confidence: 99%
“…Physics-based methods [7,23,28,33,39,40] were favored for in-hand manipulation synthesis since the generated motion was physically plausible. IBS [33] presented a novel representation of hand-object interaction and leveraged reinforcement learning (RL) methods with execution success, and geometric measure [11] rewards to generate successful grasping motion. D-Grasp [7] developed its grasping policy based on the physical attributes of hand and object, including angles and velocities.…”
Section: Physics-based Object Manipulation Synthesismentioning
confidence: 99%