“…In Edition to Malone's research on motivation for games, others have also assessed features that influence motivation. For example, Corbeil (1999) investigated roleplaying and first-person-perspective games and identified six motivating aspects: (a) selfdiscovery, constructivism; (b) self-validation, efficacy; (c) escape, a break from reality; (d) camaraderie, social; (e) creative competition, feedback; and (f) a metaphor for life, related to reality. Garris et al, (2002) reviewed previous research on motivation in training games and found six similar game characteristics which they thought would influence motivation: fantasy, rules/goals, sensory stimuli, challenge, mystery, and control.…”