Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3334480.3382996
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Learning from Gamettes: Imitating Human Behavior in Supply Chain Decisions

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Cited by 4 publications
(4 citation statements)
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“…Player modeling is aimed at understanding how players experience their interaction with the game by focusing on their patterns of behavior through modeling cognitive or afective states [83]. Previous studies in the realm of player modeling used various methods for modeling and imitating player actions, including clustering techniques [20,21], imitation learning [46,53], neural networks [9], and Bayesian models [52,71]. Other researchers used Hidden Markov Models (HMM) for modeling player actions in the game [8,56].…”
Section: Player Modelingmentioning
confidence: 99%
“…Player modeling is aimed at understanding how players experience their interaction with the game by focusing on their patterns of behavior through modeling cognitive or afective states [83]. Previous studies in the realm of player modeling used various methods for modeling and imitating player actions, including clustering techniques [20,21], imitation learning [46,53], neural networks [9], and Bayesian models [52,71]. Other researchers used Hidden Markov Models (HMM) for modeling player actions in the game [8,56].…”
Section: Player Modelingmentioning
confidence: 99%
“…Player modeling is aimed at understanding how players experience their interaction with the game by focusing on their patterns of behavior through modeling cognitive or affective states [83]. Previous studies in the realm of player modeling used various methods for modeling and imitating player actions, including clustering techniques [20,21], imitation learning [46,53], neural networks [9], and Bayesian models [52,71]. Other researchers used Hidden Markov Models (HMM) for modeling player actions in the game [8,56].…”
Section: Player Modelingmentioning
confidence: 99%
“…imitation learning [140,141], neural networks [142], and Bayesian models [143,144]. Machine Learning (ML) techniques have been widely applied in game research too, including Game Analytics, which combines data-mining, telemetry, and visualization tools to identify behavioral patterns and player types [45,145,146].…”
Section: Modeling Behavior In Gamesmentioning
confidence: 99%
“…Bridging the gap between the three disciplines of BOM, BOR, and HCI was not an easy task. Prior to developing the ATE framework, I explored various methods to model individual player behavior, such as regression analysis and Imitation Learning [141]. However, these methods fell short in providing clear insights into human behavior and individual differences in supply chain decision-making.…”
Section: Pilot Testingmentioning
confidence: 99%