Abstract:This article focuses on the critical role of design theory in our work as mathematics educators. We give particular attention to a specific design theory, Realistic Mathematics Education (RME). We first clarify the enduring contributions of RME to design in mathematics education and then discuss three adaptations that we made to RME theory while conducting a series of classroom design experiments. The first of these adaptations involves taking a broader perspective on the means of supporting students' mathemat… Show more
“…The materials that the students will mathematise must be real for them (Cobb, Zhao, & Visnovska, 2008). These real situations may be contextual problems or authentic contexts (Barnes, 2004).…”
The purpose of this study is to examine 8 th grade students' skills of connecting mathematics to real life. This study uses survey design since it aims to determine existing situations regarding to students' skills of connecting mathematics to real life. The study sample consists of 176 students in total, who are studying at a state school in the Etimesgut district of Ankara in the second semester of 2016-2017 academic year. "Connecting mathematics to real life scale" which is developed by the researchers, used as the data collection tool of this study. In this scale, students are provided with real life situations and then asked to connect these situations with mathematical concepts. During the data analysis, the responses of students examined in detail and subsequently general categories (levels) which identify students' mathematical connection skill, were created and consequently four levels of connecting (Level 1, 2, 3 and 4) were defined. Study findings are showed that, participating 8 th grade students' skill of connecting mathematics to real life is not in sufficient level. It is observed that, most of the students can only connect mathematics in real life with numbers and shapes.
“…The materials that the students will mathematise must be real for them (Cobb, Zhao, & Visnovska, 2008). These real situations may be contextual problems or authentic contexts (Barnes, 2004).…”
The purpose of this study is to examine 8 th grade students' skills of connecting mathematics to real life. This study uses survey design since it aims to determine existing situations regarding to students' skills of connecting mathematics to real life. The study sample consists of 176 students in total, who are studying at a state school in the Etimesgut district of Ankara in the second semester of 2016-2017 academic year. "Connecting mathematics to real life scale" which is developed by the researchers, used as the data collection tool of this study. In this scale, students are provided with real life situations and then asked to connect these situations with mathematical concepts. During the data analysis, the responses of students examined in detail and subsequently general categories (levels) which identify students' mathematical connection skill, were created and consequently four levels of connecting (Level 1, 2, 3 and 4) were defined. Study findings are showed that, participating 8 th grade students' skill of connecting mathematics to real life is not in sufficient level. It is observed that, most of the students can only connect mathematics in real life with numbers and shapes.
“…RME is particularly associated with instructional design, in which the mathematical tasks students engage with should guide learners from informal to formal mathematical knowledge. Cobb, Zhao, and Visnovska (2008) mention three central tenets of the design theory in RME. The first tenet is that an instructional sequence or a task design should be experimentally real for the students, so that they can engage immediately in personally meaningful mathematical activity.…”
Flipped classroom (FC) pedagogical frameworks have recently gained considerable popularity, especially at secondary school levels. However, there are rich opportunities to explore FC at tertiary levels, but progress on the area requires instructors' attention to well-designed tasks for students' collaborative learning. Realistic Mathematics Education (RME) provides a foundation for the development of such tasks. This article advances research on the role of task design in a FC context by considering how RME heuristics may be developed to include the out-of-class phase, where students prepare for in-class work with videos. This adaption, named flipped RME classroom design, is explored through two realizations of such a design with a group of computer engineering students during their first year of studying compulsory mathematics. Thematic analysis of the classroom observations shows that students' modelling activity in-class is supported by the design of an out-of-class component in combination with teacher guidance of students' modelling activity.
“…The National Council of Teachers of Mathematics (NCTM 2014) and Common Core State Standards for Mathematics (National Governors Association Center 2010) advocate for more complexivist approaches to mathematics education. Cobb et al (2008) and others (Figueiredo et al 2009;Gravemeijer and Cobb 2006) continue to advocate for teaching practices that encourage students to mathematize-that is, to take their informal understandings of math and make them more formal. Rather than facts, procedures, and concepts comprising the learning environment as the normative routine, math educators stress the developing of a ''mathematical point of view'' through activities such as investigating patterns and relationships, finding and solving problems, reasoning flexibly (articulated as ''conjecturing, generalizing, justifying, and communicating one's mathematical ideas'') (Henningsen and Stein 1997, p. 525; see also Schoenfeld 1992Schoenfeld , 1994.…”
Section: Cognitive Flexibility In Mathematics Educationmentioning
This paper presents a design framework for cases as alternative perspectives (Jonassen in Learning to solve problems: a handbook for designing problem-solving learning environments, 2011a) in the context of K-12 mathematics. Using the design-based research strategy of conjecture mapping, the design of cases for a hypermedia site is described through embodiments of the learning environment (e.g., tools, materials, structures, practices), mediating processes these embodiments are conjectured to support, and outcomes relating to these processes. Considerations from cognitive flexibility theory and Realistic Mathematics Education are integrated into the framework as well as principles from hypermedia design. Cases are conceptualized beyond the traditional structure of cases as human experience and include phenomena pertinent to understanding complex concepts about space and perspective. In this way, cases are depicted as phenomena to be investigated with the goal of supporting learners' construction of multiple and alternative perspectives. Data are provided to elucidate the design conjecture associated with learners investigating the variability of real-world geometric phenomena by visiting, revisiting, and juxtaposing cases.
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