2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00347
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Learning Formation of Physically-Based Face Attributes

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Cited by 73 publications
(48 citation statements)
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“…The more recent work of Li et. al [24] is closest in spirit to our work. Though our methods seem similar at the onset, there are a few important differences.…”
Section: Related Workmentioning
confidence: 61%
See 2 more Smart Citations
“…The more recent work of Li et. al [24] is closest in spirit to our work. Though our methods seem similar at the onset, there are a few important differences.…”
Section: Related Workmentioning
confidence: 61%
“…The first is that though we decouple identity and expression in the network's latent space, our joint decoder can model identity specific expression deformations which [24] can not. Second, as we describe in Section 3.2, the manner in which we use dynamic facial performances for training readily makes our method applicable to retarget and reconstruct performance from videos, and addresses another limitation of [24]. Another interesting contribution in neural semantic face modelling is the work of Bailey et.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Instead of representing facial shapes and appearances as a linear combination of basis vectors, these models are formulated implicitly as decoders using neural networks where the 3D faces are generated directly from latent vectors. Some of these methods use fully connected layers or 2D convolutions in image space [64,4,22,63,45], while others use decoders in the mesh domain to represent local geome-tries [49,54,19,26,50,43,47]. With the help of differentiable renderers [61,27,55], several methods [64,63,43] have demonstrated high-fidelity 3D face reconstructions using non-linear morphable face models using fully unsupervised or weakly supervised learning, which is possible using massive amounts of images in the wild.…”
Section: Related Workmentioning
confidence: 99%
“…The proliferation of deep generative models enabled realistic face creation and manipulation techniques such as reenactment Thies et al 2016;Wang et al 2018], attribute or domain manipulation He et al 2017;, expression molding [Ding et al 2018], and inpainting [Li et al 2017b]. In particular, physically grounded models [Li et al 2020a[Li et al , 2017aSaito et al 2017] generate realistic humans by learning facial parameters. Although there is a few techniques focusing on gaze reenactment [Ganin et al 2016;, artifacts remain when head is not front-facing and inconsistencies exist between pose and perspective.…”
Section: Parametric Face Synthesismentioning
confidence: 99%