2020
DOI: 10.23971/jefl.v10i2.1917
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Learning English mediated by Kahoot: Insights from the Indonesian EFL instructors

Abstract: Now, EFL pedagogical practices have gradually transformed from traditional classrooms into digital learning. Within this context, mobile devices have now been considered as an auspicious medium for future learning. This study investigated how EFL instructors from different secondary education institutions viewed the in-class use of Kahoot in English-language classrooms. To this end, they were invited to fill a 13-items web-based questionnaire covering several categories: factual, behavioral, and attitudinal. T… Show more

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Cited by 10 publications
(19 citation statements)
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References 61 publications
(113 reference statements)
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“…The finding is similar to the result of a study from Brady et al, (2019) that points the role of technology as a workload of efficiency, a medium for transparency and visibility of students' work. Bawa (2018) and Mahbub (2020) report that the use of online quiz such as Kahoot, Quiziz, and Socrative facilitates learning engagement that potentially promotes students' performance, as well as motivation and focus in learning. Another study from (Alexiou & Paraskeva, 2010) reveals that through e-portfolio students can develop self-regulated learning and their academic skills.…”
Section: Discussionmentioning
confidence: 99%
“…The finding is similar to the result of a study from Brady et al, (2019) that points the role of technology as a workload of efficiency, a medium for transparency and visibility of students' work. Bawa (2018) and Mahbub (2020) report that the use of online quiz such as Kahoot, Quiziz, and Socrative facilitates learning engagement that potentially promotes students' performance, as well as motivation and focus in learning. Another study from (Alexiou & Paraskeva, 2010) reveals that through e-portfolio students can develop self-regulated learning and their academic skills.…”
Section: Discussionmentioning
confidence: 99%
“…Pre-service EFL teachers have mentioned that they need more time to check and give feedback to the students. Point to that, the use of technology in formative assessment practices reduces those time-consuming activities (Brady et al, 2019;Mahbub, 2020). The use of online quizzes has placed technology-based formative assessment in the current need of learning such as instant feedback for the students.…”
Section: "The Use Of Technology In My Formative Assessment Practices Can Realize the Concept Of Collaborative Learning I Let My Students mentioning
confidence: 99%
“…The increasing pervasion of computing devices such as notebook computers, wireless phones, handheld devices, and immensely enhancing Internet capabilities have reshaped the nature of higher education (Mahbub, 2020;Wang et al, 2009) and have given instructors the elbow room to adopt digital games in teaching and learning (Wang et al, 2009). One decade ago, classroom interaction was purveyed through traditional student response systems (Caldwell, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…Gamification can be used for instruction, review material, and formative assessment to stimulate collaboration, independent learning, and problem-solving (Pede, 2017). Furthermore, it can promote engagement, increase motivation and students' participation, stimulate competition, provide immediate feedback, enhance achievement, and affect human behaviour (Bicen & Kocakoyun, 2018;Lofti & Pratolo, 2021;Mahbub, 2020). Although gamification proves a didactic strategy and helps instructors to procure impressive results, several factors need to be taken into account while implementing it in EFL classes, such as students' ages and aptitudes, gender, the cultural context, students' needs and interests, the goals that need to be attained, material content, and how instructors conduct the game in the class (Covos et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
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