“…Regarding the former, our goal was to assess whether our gamification approach was effective, since user experience is one of the two main goals of gamification according to Dominguez et al (Domínguez et al, 2013). Also, as has been shown in other technological and learning contexts (Bargshady, Pourmahdi, Khodakarami, Khodadadi, & Alipanah, 2015;Pindeh, Suki, & Suki, 2016;Tan, Goh, Ang, & Huan, 2016), children's user experience in terms of ease of use and fun influences their attitude to using the learning application and the effectiveness of the learning process. In this respect, three research questions were defined as follows:…”