2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00655
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Learning Dynamic Relationships for 3D Human Motion Prediction

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Cited by 132 publications
(120 citation statements)
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“…Most existing works [8,16,25,28] represent the pose as joints along a kinematic graph with joint orientations parameterized as axis angles. A related approach characterizes the skeletal structure as a graph [7,12,17,26,27]. A critical issue is that these schemes usually treat the joints on an equal standing, failing to account for the fact that the kinematic chain is a hierarchical structure.…”
Section: Skeleton-based Pose Representationmentioning
confidence: 99%
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“…Most existing works [8,16,25,28] represent the pose as joints along a kinematic graph with joint orientations parameterized as axis angles. A related approach characterizes the skeletal structure as a graph [7,12,17,26,27]. A critical issue is that these schemes usually treat the joints on an equal standing, failing to account for the fact that the kinematic chain is a hierarchical structure.…”
Section: Skeleton-based Pose Representationmentioning
confidence: 99%
“…Explicit Dependency Modeling Effectively capturing the precise spatial relationships between closely related joints is indispensable to understanding and modeling motion. Existing methods have expended significant efforts in this direction such as considering kinematic trees [25] or graphs [7,17,26] and examining the problem in the frequency domain via discrete Fourier transforms [27]. Yet, the fixed graph or kinematic tree structures in such methods make it difficult to incorporate prior knowledge, while using frequency domain usually involves some intricate or cumbersome network designs to extract joint relationships.…”
Section: The Proposed Networkmentioning
confidence: 99%
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“…The human motion sequence is essentially a combination of 3D skeleton poses, and human joints provide meaningful connections in Cartesian space. Therefore, instead of CNNs or RNNs, we propose to exploit GCNs to extract these topological relationships [11,22]. We consider that an untrained GCN model can effectively extract some abstract prior without any training or pre-training procedure and action dataset.…”
Section: Deep Human Dynamics Priormentioning
confidence: 99%
“…For 3D skeleton-based human actions, it naturally presents a meaningful topological structure [22,30]. Hence, in contrast to CNNs, we propose to utilize GCNs to model the pairwise relations of human joints, which is conducive to efficiently access the skeleton relationship and preserve the detailed information of human dynamics [11,31,37]. We show that an untrained GCN with randomly initialized weights is capable of replacing the manually-design prior and has achieved remarkable performance in several representative motion reconstruction tasks.…”
Section: Introductionmentioning
confidence: 99%