International Encyclopedia of the Social &Amp; Behavioral Sciences 2001
DOI: 10.1016/b0-08-043076-7/01480-7
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Learning Curve, The

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Cited by 149 publications
(109 citation statements)
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“…Before explicating each theoretical proposition in detail below, we overview the theory, which ultimately posits that: (a) greater alignment between a player's mental models and a game's mechanics better affords mental model transfer, and (b) mental model alignment and transfer influence a range of related outcomes, such as immersion (see Biocca, 1997), flow (see Sherry, 2004), ingame performance (see Ritter & Schooler, 2001), learning (see Martinez-Garza & Clark, 2017), and/or game transfer phenomena.…”
Section: Overview Of Model Matchingmentioning
confidence: 99%
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“…Before explicating each theoretical proposition in detail below, we overview the theory, which ultimately posits that: (a) greater alignment between a player's mental models and a game's mechanics better affords mental model transfer, and (b) mental model alignment and transfer influence a range of related outcomes, such as immersion (see Biocca, 1997), flow (see Sherry, 2004), ingame performance (see Ritter & Schooler, 2001), learning (see Martinez-Garza & Clark, 2017), and/or game transfer phenomena.…”
Section: Overview Of Model Matchingmentioning
confidence: 99%
“…Further indirect evidence for iterative refinement of mental models manifests as learning curves of game performance (Ritter & Schooler, 2001). Over time, as players repeatedly engage with games in various ways-including play, solitary and group practice, instruction, and the use of other resources-their skill and game performance gradually improve (Charness et al, 2005;Stafford & Dewar, 2014).…”
Section: Proposition 3: Players Refine Mental Models Of Game Models Tmentioning
confidence: 99%
“…If so it exhibits a slower rate of change at the beginning and end of the task as in a sigmoid or S-shaped function (Ritter & Schooler, 2002).…”
Section: H16mentioning
confidence: 99%
“…Frequently, a three phase or stage model [10], [11] is used in describing sensorimotor skill acquisition. In 1967, Fitts and Posner proposed the most used labels of the three stages (or phases) of learning: the cognitive, associative and autonomous stages.…”
Section: Memory Sensorimotor Skill Acquisition Process and Modelsmentioning
confidence: 99%