1999
DOI: 10.1007/3-540-48387-x_21
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Learning Concurrent Programming: A Constructionist Approach

Abstract: Abstract. We present a software environment in which students learn concurrency by programming the behaviour of a set of interacting agents. The language defined puts together the turtle primitives of the Logo language, the classic sequential imperative language constructs and the concurrent ones. It is possible to program a dynamic world in which independent agents interact with one another through the exchange of messages.

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Cited by 3 publications
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“…The graphical primitives are mostly taken from the Logo language [2], while the concurrent part of the language is based on the message passing paradigm. The environment and the language are fully described in [5,6]. Sect.…”
Section: Introductionmentioning
confidence: 99%
“…The graphical primitives are mostly taken from the Logo language [2], while the concurrent part of the language is based on the message passing paradigm. The environment and the language are fully described in [5,6]. Sect.…”
Section: Introductionmentioning
confidence: 99%