Artificial Intelligence in Design ’96 1996
DOI: 10.1007/978-94-009-0279-4_22
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Learning by Single Function Agents during Spring Design

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Cited by 13 publications
(6 citation statements)
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“…Artificial learning systems are available for many tasks and many domains of application. In design, examples of such systems are knowledge-based agents (e.g., Grecu & Brown, 1996), machine learning systems (e.g., Duffy, 1997), clustering mechanisms (e.g., Reffat & Gero, 2000), neural networks (e.g., Saunders & Gero, 2002), and genetic algorithms (e.g., Gero, 1996;Cho, 2002).…”
Section: Learning Systemsmentioning
confidence: 99%
See 1 more Smart Citation
“…Artificial learning systems are available for many tasks and many domains of application. In design, examples of such systems are knowledge-based agents (e.g., Grecu & Brown, 1996), machine learning systems (e.g., Duffy, 1997), clustering mechanisms (e.g., Reffat & Gero, 2000), neural networks (e.g., Saunders & Gero, 2002), and genetic algorithms (e.g., Gero, 1996;Cho, 2002).…”
Section: Learning Systemsmentioning
confidence: 99%
“…Grecu and Brown (1996) describe a multi-agent system for designing springs, which consists of single-function agents (SiFAs). Each SiFA is a small (knowledge-based) expert agent, which operates autonomously, negotiates bilaterally (using pre-programmed strategies) with other SiFAs to reach an agreement about a specific aspect of the spring design, and which learns to reduce the overhead of inter-agent communication.…”
Section: Nearly Creative Artificial Design Systemsmentioning
confidence: 99%
“…A number of researchers, but not many, have combined the research areas of design and multi-agent systems. For example, Grecu and Brown describe a system for parametric spring design [48], built from small knowledge-based systems called Single -4---Function Agents (SiFAs). The deliberately restricted capabilities of each SiFA enforce the interaction among SiFAs; only by co-operation are they able to carry out a design task.…”
Section: 3mentioning
confidence: 99%
“…The aforementioned research on distributed design [48,49,50] does not include explicit representations for reflective reasoning. Being able to reason about, or even from, the viewpoint of another agent is a means with which, e.g., conflicts can be prevented.…”
Section: 3mentioning
confidence: 99%
“…Therefore, learning is desirable for ac-D.L. Grecu and D.C. Brown quisition or change in the following areas: design concepts or concept attributes; constraints related to elements of the design; dependencies between design parameters; support in favor or against a decision; design actions and design rules; preferences in selection tasks; sequences of actions and plans; preconditions and postconditions for rules, actions and tasks; knowledge allowing the prediction of the actions of other agents; strategies for carrying out tasks; types of conflicts; heuristics to solve conflicts and to negotiate (Grecu, 1994); knowledge for the construction of shallow models of other agents.…”
Section: What Might Be Learned?mentioning
confidence: 99%