1999
DOI: 10.1016/s0165-1889(98)00084-0
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Learning by imitation

Abstract: Cataloged from PDF version of article.This paper introduces a learning algorithm that allows for imitation in recursive dynamic games. The Kiyotaki-Wright model of money is a well-known example of such decision environments. In this context, learning by experience has been studied before. Here, we introduce imitation as an additional channel for learning. In numerical simulations, we observe that the presence of imitation either speeds up social convergence to the theoretical Markov-Nash equilibrium or leads e… Show more

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Cited by 33 publications
(19 citation statements)
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“…all) parameterizations. 12 Exploring parameterizations similar to those found by Duffy (2001), where agents would do best by employing a nonsalient trading strategy, Başçi (1999) finds that allowing agents to learn by imitating the successful strategies of other agents (in addition to their own experience) increases the degree of equilibrium-consistent behavior.…”
Section: B the Case Against Excess Momentummentioning
confidence: 96%
“…all) parameterizations. 12 Exploring parameterizations similar to those found by Duffy (2001), where agents would do best by employing a nonsalient trading strategy, Başçi (1999) finds that allowing agents to learn by imitating the successful strategies of other agents (in addition to their own experience) increases the degree of equilibrium-consistent behavior.…”
Section: B the Case Against Excess Momentummentioning
confidence: 96%
“…In particular, agents do not play strategies implying the use of a medium of exchange with the greatest storage cost, even if it is the best response for a given set of parameters of Andrés Alvarez the underlying game. Nevertheless, and this is a more interesting result, in models where agents are allowed to imitate others' strategies (like in Başçı 1999 andDuffy 2001), those equilibria may be achieved. These works show that imitation increases the speed and the likelihood of convergence towards monetary equilibria.…”
Section: Evolutionary Models and Imitationmentioning
confidence: 98%
“…In the first kind of models, agents are represented as computational artificial agents following simple algorithms in order to choose the most suitable exchange strategies. All models are based on classifier systems 12 and on some genetic algorithm implementations (Marimon et al 1990, Başçı 1999, Duffy 2001and Duffy and Ochs 1999. In these models, the main results are illustrated with computer simulations.…”
Section: Evolutionary Models and Imitationmentioning
confidence: 99%
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