2023
DOI: 10.1109/tg.2022.3213127
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Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum

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Cited by 4 publications
(7 citation statements)
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“…These results are consistent with the current body of research on game-based learning [1][2][3][4][5][6][7], which suggests that this methodology is capable of producing positive impacts on student performance and motivation. More specifically, the results obtained for the virtual reality serious game are consistent with those of previous assessments of this game [19][20][21]. Regarding the results obtained for the LEGO Serious Play activity, it is worth remarking that they are aligned with those of [37][38][39][40], who also examined the use of a LEGO Serious Play activity for learning Scrum and found that it was beneficial for the students' learning.…”
Section: Discussionsupporting
confidence: 86%
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“…These results are consistent with the current body of research on game-based learning [1][2][3][4][5][6][7], which suggests that this methodology is capable of producing positive impacts on student performance and motivation. More specifically, the results obtained for the virtual reality serious game are consistent with those of previous assessments of this game [19][20][21]. Regarding the results obtained for the LEGO Serious Play activity, it is worth remarking that they are aligned with those of [37][38][39][40], who also examined the use of a LEGO Serious Play activity for learning Scrum and found that it was beneficial for the students' learning.…”
Section: Discussionsupporting
confidence: 86%
“…Although previous works examined the use of virtual reality serious games for learning Scrum [19][20][21][22][23][24], as well as the use of LEGO Serious Play for this same purpose [35,[37][38][39][40][41][42], to the knowledge of the authors this is the first work that performed a comparison between these two game-based learning approaches. Therefore, this article makes a novel contribution by providing, for the first time, evidence on the learning effectiveness of virtual reality serious games compared to LEGO Serious Play.…”
Section: Discussionmentioning
confidence: 99%
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